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M&Ms Game

Each color of candy stands for a topic — hobbies, foods, movies, travel, memorable moments, or a wildcard — and you share one answer per candy you're holding, then eat it. It works because the candy, not the person, decides how much gets said.

What is M&Ms Game?

The M&Ms Game turns a bowl of candy into a set of conversation prompts: each color stands for a topic — hobbies, foods, movies, travel, memorable moments, or a wildcard — and everyone shares one answer per candy of that color they're holding, then eats it.

It works because the candy, not the person, decides how much gets shared. Nobody has to guess what's expected or how long to talk: grab a little, share a little; grab a handful, you're telling several stories. The topics rotate too, so quiet people and talkative people end up covering the same ground.

It's built for a room where everyone's in the same place with a bowl to pass around — a classroom, a small team meeting, a kickoff. It doesn't adapt to remote calls, and if candy's off the table for allergies or dietary rules across the whole group, swap in another topic-picker — a deck of cards, a jar of buttons — before you commit to it.

The rules

  1. Pour a bag of multicolor candy into a bowl.
  2. Everyone grabs as much or as little as they want — no eating yet.
  3. Each color gets its own topic, set before play starts.
  4. The facilitator calls one color at a time.
  5. Whoever's holding that color shares one answer per candy, then eats it.
  6. Keep rotating colors until every topic — including the wildcard — has been shared.

Before you start

  • Group size: 3–12 people. Sized for a small circle up to a full classroom table.
  • Pick the candy. Any multicolor candy works — M&Ms or Skittles are the defaults. Keep buttons or beads on hand as a swap for anyone with a food allergy.
  • Assign colors to topics ahead of time. For example: red for hobbies, green for foods, yellow for movies, orange for travel, brown for a memorable or embarrassing moment, and blue for a wildcard — anything goes.
  • Keep the prompts open. Swap a loaded question ("favorite sport") for an open one ("an activity you enjoy") so nobody feels boxed out of an answer.

How to run it

  1. Set the color code 1 min

    Before anyone touches the bowl, say the color-topic pairs out loud so everyone knows what's coming.

  2. Pour and grab 1–2 min

    Pour the candy into a bowl and have everyone grab as much or as little as they want. Nobody eats yet.

  3. Work the colors 10–20 min

    Call one color at a time. Whoever's holding it shares one answer per candy of that color, then eats it.

  4. Go until every color's covered 3–5 min

    Keep rotating through colors until the bowl's empty and every topic — wildcard included — has been shared.

← the candy's just an excuse to talk.

Facilitator tips

Widen the question listRotate in extra topics — books, music, a childhood memory — so nobody runs out of something to say if they grab a big handful.
Let people interpret looselySome will share one detail, some will tell a story. Both are fine — the point is participation, not depth.
Swap loaded prompts for open ones"An activity you enjoy" beats "favorite sport" — it doesn't assume ability, and everyone has an answer.
Keep a substitute on handSkittles, buttons, or beads cover food allergies without anyone sitting out of the round.

Why it works

Turns silence into structureNobody has to decide what to share — the color already picked the topic. That removes the blank-page problem most icebreakers create.
Airtime tracks the handfulSharing is tied to how much candy someone grabbed, so quiet talkers and chatty ones end up covering roughly the same ground.
The eating is the payoffA bite only comes after the answer, so the game rewards actually finishing your turn instead of trailing off.
HELLO, MY NAME ISJon

"I like that the candy makes the decision for you — how much you grabbed is how much you share. It's silly enough to lower the guard, and it scales from a table of three to a room of twelve without changing a thing."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

A few of these turn the candy bowl into an actual debrief.

  1. What was your favorite color-topic combination to share about?Names which topics landed, so you can lean on them again next round.
  2. How did it feel sharing personal details with people you don't know well?A read on the room's comfort with vulnerability — useful before you push further.
  3. Did you learn anything surprising about someone else in the group?Points at the moments worth following up on after the game ends.
  4. How did it feel to share an embarrassing moment? Was it as bad as you expected?Usually the answer's no — which is the point.
  5. Did this game make you more comfortable with the group?A quick gauge of whether the icebreaker actually did its job.
  6. Were there any topics you wish had been included?Turns the group into co-designers for the next round.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.