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Energizer · A great activity for everyone

Boat Racing

Two teams line up across from each other, and the only way toward the finish line is winning a round of rock, paper, scissors. It works because everyone already knows the game — this version just gives it something to win.

What is Boat Racing?

Boat Racing turns rock, paper, scissors into a team relay: two equal-sized teams line up, and every round won pushes a team's line one step closer to a finish line marked at the far end of the space. Play continues, round by round, until one team gets every player across.

It works because the tension isn't really about the hand you throw — it's about your whole line watching whether you hold your spot or head to the back. A game almost everyone already knows from childhood gets a finish line, and that's enough to make it worth winning.

It's built for in-person groups with room to move — a hallway, a gym, a lawn. Skip it for remote teams or tight spaces without a run-up to the finish line; if reach, running, or balance is a concern for anyone in the room, swap in the foam-noodle "boat" from the tips below instead of ruling the game out.

The rules

  1. Two teams of equal size, each in a single-file line facing a marked finish line.
  2. On the game master's signal, the first player from each line plays rock, paper, scissors against their opposite number.
  3. The winner holds their spot; the loser heads to the back of their own line.
  4. The losing team's next player steps up to challenge whoever's still standing.
  5. Every round won moves a team's line one step closer to the finish line.
  6. First team to get every player across the finish line wins the race.

Before you start

  • Group size: 4–30 players, two even teams. Four is the floor since each line needs at least a couple of players to race; add to both teams evenly as the group grows toward 30.
  • Space: indoor or outdoor, with a marked finish line. Any area with room for two lines works — a hallway, a gym, a lawn. Mark the finish line at the far end before you start.
  • Materials: chalk or another marker for the finish line. Anything visible works — chalk, a cone, a jacket on the ground. Nothing else is required.
  • Assign a game master. One person runs the game: divides the teams, explains the rules, and calls the start of each round.

How to run it

  1. Split into two teams 2–3 min

    Divide the group into two teams of equal size and have each form a single-file line at the starting point.

  2. Mark the finish line 1 min

    Mark a clear finish line at the far end of the play area — chalk or any visible object works.

  3. Explain the rules 2 min

    Say it in one pass: this is a team-based rock, paper, scissors race, and a team reaches the finish line by winning rounds against the other team.

  4. Position the first players 30 sec

    The first player from each line steps forward to face their opposite number for round one.

  5. Play rock, paper, scissors 10 sec each

    On your signal, the two players throw. The winner holds their spot; the loser goes to the back of their own line.

  6. Advance and repeat 15–20 min

    The losing team's next player steps up to challenge whoever's still standing. Repeat — every win pushes a team's line one step toward the finish line.

  7. Call the winner 1 min

    The first team to get every player across the finish line wins. Run it again if there's time.

← one throw decides who moves. the line does the rest.

Facilitator tips

Demo it before round oneShow the rock-paper-scissors-and-advance mechanic once before you start. Visual learners catch it instantly, and nobody starts round one unsure of when to step up.
Swap running for rollingFor players who can't run or reach quickly, hand them a foam noodle "boat" to move forward instead — same race, no running required.
Keep the hand signs universalConfirm the rock, paper, scissors gestures read clearly to everyone in the room. Demonstrate them once so no one's guessing at a hand shape.
Explain it in one breathKeep the rules in plain language — win your throw, your line moves. Anything more technical loses the room before round one starts.

Why it works

Split-second peer pressureEvery throw happens with your own line watching and waiting on it, so players decide fast — there's no time to overthink rock, paper, or scissors when your team's next move depends on yours.
The score is the line itselfThere's no separate scoreboard to check. The two lines racing toward the finish line show exactly how each team's doing, so everyone can see the game tighten without anyone announcing it.
HELLO, MY NAME ISJon

"This is the one I grab when a group needs to move without needing anything set up — it's rock, paper, scissors with a race built in, and it works indoors or out, with almost any size group. No materials besides a mark on the floor, and even people who groan at rock, paper, scissors get pulled in once their team's line starts moving."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

For teams that want the debrief — a few minutes of these turn the race into an actual conversation.

  1. What did you enjoy most about the game?Surfaces what actually landed for the group — which part of the race got the biggest reaction.
  2. How did it feel to win or lose a round?A read on how the group handles competition and quick setbacks, not just the game itself.
  3. Did you find a strategy for rock, paper, scissors — and did it work?A quick check on problem-solving — did anyone find an edge, or was it all reaction?
  4. How did working as a team help your team win?Names the teamwork out loud — communication and trust are what actually moved the line.
  5. What's different about rock, paper, scissors in a race like this versus one-on-one?Connects the game back to a version everyone already knows — most people notice the pressure of playing in front of a line.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.