What is Cast Away?
Cast Away puts a group of five to ten people on a hypothetical deserted island with one rule: everyone brings exactly one item. Each person names their pick, explains why, and lays out how they'd use it to survive — then the whole group has to combine everyone's items into a single, workable strategy.
It works because the individual pitch and the group negotiation pull different muscles. Choosing one item and defending it surfaces what someone actually values under pressure; combining five to ten different picks into one plan forces the room to negotiate priorities out loud, not just introduce themselves.
Skip it for a fully remote team — this one leans on a shared room, not a video grid — and for a group that's tight on time: the full version runs 30 to 60 minutes, and the combining phase needs its full 10 to 15 minutes to actually produce a plan worth presenting.
The rules
- Form groups of about five to ten people.
- Everyone brings exactly one item to a hypothetical deserted island — no exceptions.
- Each person shares their object, why they chose it, and how they'd use it.
- After everyone's shared, the group combines items into one survival strategy.
- Each group presents its strategy to the room.
- Optional: award a prize to the most creative group.
Before you start
- Group size: 5–10 people. That's the working unit — for a bigger room, run several groups of five to ten in parallel and have each one present separately.
- A quiet indoor room with space to spread out. Groups need enough room to sit apart and talk without competing for airspace — a conference room or classroom with distraction-free zones works.
- Grab paper and pens. Have them on hand so people can jot down their item, their reason, and their plan before they share it out loud.
- Give a few minutes' notice. Announce the scenario a few minutes before anyone has to share — enough urgency to skip the obvious answer, not so little that people freeze.
- Age check: 12 and up. This one's built for ages 12 and up — the personal reasoning and group negotiation need a bit of maturity to land.
- Optional: set up a prize. Decide ahead of time whether you're recognizing the most creative group. A small prize or certificate sharpens the presenting phase.
How to run it
- Set the scenario 2–3 min
Tell the group they're stranded on a deserted island for an indefinite amount of time and can bring exactly one item. Give the announcement a few minutes ahead of sharing — the short notice is what pushes people past the obvious answer.
- Go first yourself 1–2 min
Share your own item, why you chose it, and what you'd do with it before anyone else goes. It sets the bar for how specific — and how personal — the reasoning can get.
- Everyone shares 2–3 min each
Each person names their item, the reason behind it, and their survival plan. Everyone else listens — they'll need to remember these picks for the next step.
- Combine items as a group 10–15 min
Challenge the group to improve their odds by combining everyone's items in creative ways. Give them 10 to 15 minutes and let the negotiating happen out loud.
- Present, then optionally award 3–5 min
Each group shares its combined strategy with the room. If you're using a prize, hand it to the most creative group before moving on.
← the item's the excuse, the group plan's the point.
Facilitator tips
Why it works
Reflection questions
Six questions ready for the debrief — pull two or three, or run the whole set for a longer session.
- What motivated you to choose the object you brought to the deserted island?Surfaces what people value under pressure, and why they trusted one object over another.
- How did it feel to share your object and reasoning with the group?A read on how safe self-disclosure feels in this room, not just in this game.
- What was your impression of other people's objects and reasons for bringing them?Turns listening into part of the exercise — everyone has to recall what everyone else said.
- How did your group collaborate to improve survival chances with combined items?Names the actual trade-offs the group made, not just that they "worked well together."
- What did you learn about yourself or others during this activity?The open-ended one — let it run long if the answers are good.
- If you could do this activity again, would you bring a different object? Why or why not?A second guess, asked out loud — good for closing on what people would change.