A great activity for everyone

Couch

A Hilarious Memory-Based Game of Gender Rivalry: The Couch Game!

Couch
By Jon Zajac

What is Couch?

The Couch icebreaker, also known as Kings and Queens, is a memory-based game that encourages interaction and competition among participants. The purpose of this activity is to foster teamwork and communication skills while promoting gender-based camaraderie in a lighthearted setting. Designed for ages 10 and up, the Couch icebreaker involves forming a circle with a couch or four chairs as part of the seating arrangement. Players are divided into two teams (males and females) and must use their memory to recall and locate specific individuals based on names called out by other players. The goal is for each team to seat four members of their respective genders on the couch while keeping track of who they need to move next in order to achieve this objective. This game can be played with a group of 10-30 people and requires minimal materials, making it an ideal choice for indoor gatherings or parties.

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Rules for Couch

  1. Form a circle with a couch or four chairs included in the circle.
  2. Place two males and two females on the couch, with the rest of the people filling in the circle in alternating order (guy next to girl).
  3. Have everyone write their name on a piece of paper and place all pieces of paper in a container.
  4. Go around the room and have someone pick out a name without letting anyone know whose name they have.
  5. The person to the left of the empty chair begins by calling out someone’s name.
  6. The person who has the named person’s name on their piece of paper must move from their seat to the empty seat.
  7. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch.
  8. Players cannot let anyone know whose name they have on their piece of paper.

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Materials needed for Couch

  • Paper: Used for writing down each player’s name.
  • A couch or four chairs: The seating area where team members will aim to seat their respective genders.
  • Pens: Needed for players to write their names on the paper slips.

The Couch Game is a fun and engaging icebreaker that combines memory challenges with gender-based competition, creating an entertaining experience for all participants.

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Setting up for Couch

To set up for the Couch icebreaker activity, you will need to arrange a couch (or four chairs) and surrounding space in a circular formation, allowing for all participants to comfortably sit or stand around the perimeter. Ensure that there is an open chair within the circle. Each participant should have their own piece of paper and pen available for writing their name. Once everyone has filled out their names, collect all pieces of paper and place them in a container, ready to be drawn at the start of the game. No further materials are required for this icebreaker activity beyond those mentioned in the original instructions. The focus is on the setup of the physical space and the collection of participant names.

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How to play Couch

  1. Prepare the game area: Set up a circle with a couch (or four chairs) as part of the circle. Make sure there is one empty chair in the circle.
  2. Create a name list: Have all participants write their names on separate pieces of paper, then place them in a container.
  3. Draw names: Invite someone to pick a name from the container (excluding their own). This person will keep the chosen name secret and be responsible for it throughout the game.
  4. Begin the game: Start with the person to the left of the empty chair, who calls out a name from memory. The participant whose name was called moves to the empty seat.
  5. Follow the gender rule: Guys try to get four guys on the couch while girls aim for four girls on the couch. No two guys or girls can sit next to each other in the circle.
  6. Remember the names: Encourage participants to pay attention and memorize who is where, as they will need to call out names correctly.
  7. Pass the responsibility: Once someone has successfully moved a person to the empty seat, the person responsible for the name moves to the newly vacant chair in the circle and calls the next name.
  8. Continue playing: The game ends when one team (guys or girls) gets all their members seated on the couch.

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Benefits of Couch

  • Encourages memory recall: By requiring players to remember the names and positions of their fellow participants, this game helps improve memory and recall abilities.
  • Fosters a sense of community: As players interact with one another and move around the circle, they have the opportunity to engage with multiple people, promoting a stronger group dynamic.
  • Promotes friendly competition: The gender-based objective of getting all members of their team on the couch adds an element of fun and lighthearted rivalry that can boost morale and enthusiasm.
  • Facilitates name recognition: By calling out each other’s names during gameplay, participants become more familiar with one another’s identities, making it easier to connect on a personal level.
  • Enhances social skills: The interactive nature of the game encourages players to communicate and engage with one another, providing opportunities to practice active listening and clear communication.

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Skills built with Couch

  • Memory skills: The Couch Game requires players to remember the names and positions of their teammates and opponents on the couch or chairs. This helps improve memory recall and retention.
  • Observation skills: To win the game, players need to pay close attention to who is called out and moves to the empty seat. This sharpens observation and attention to detail.
  • Teamwork and cooperation: The game fosters a sense of camaraderie among teammates as they work together to achieve their goal of seating four members of their gender on the couch.
  • Competitive spirit: The game’s gender-based competitive nature encourages players to strive for victory, building a healthy competitive spirit and promoting friendly rivalry.
  • Communication skills: Players must communicate effectively with each other to ensure that everyone is aware of who has been called out and who needs to move. This helps improve verbal communication and active listening skills.
  • Confidence and social skills: The game provides an opportunity for players to interact with each other in a fun and engaging way, helping build confidence and improving their social skills.

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Why I like Couch

I enjoy playing the Couch icebreaker game for several reasons. First, it is a memory-based game that is easy to learn but challenging to master, making it engaging and fun for all ages. The gender-based competitive nature of the game also adds an element of excitement and humor, as players try to outwit each other to get their team members seated on the couch.

Another reason I like this icebreaker is that it encourages social interaction and communication among players. By requiring participants to remember and call out names, the game promotes active listening and engagement with others in the group. Additionally, the game’s seating arrangement ensures that everyone has an equal opportunity to participate and interact with different people throughout the game.

Furthermore, the Couch icebreaker is highly customizable and adaptable to various settings and group sizes. Whether played indoors or outdoors, with a small or large group, this game can be easily modified to fit the needs of any gathering. The materials required are minimal, making it a convenient and accessible icebreaker option for any occasion.

Overall, I find the Couch icebreaker game to be an enjoyable and effective way to promote social interaction, communication, and teamwork among participants. Its simplicity, customization options, and low material requirements make it a versatile and engaging choice for various settings and group sizes.

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Tips for making Couch more inclusive

  • Tip: Use gender-neutral language. Instead of “guys” and “girls,” try using terms like “players” or “teams.” This can make the game more welcoming to people of all genders. For example, you could say “The object of the game is for one team to get four of their members on the couch while the other team tries to do the same.”
  • Tip: Allow players to choose their own teams. Instead of dividing players into teams based on gender, allow them to form their own teams however they like. This can make the game more inclusive and fun for everyone. You could say “Have players write down whether they want to be on Team 1 or Team 2, then divide them up accordingly.”
  • Tip: Use a random selection process for seating. Instead of having people sit in alternating order, consider using a random selection process like drawing straws or numbers. This can help ensure that the game is fair and unbiased. You could say “Have everyone draw a straw (or number) to determine their seat. This way, the teams will be randomly distributed around the circle.”
  • Tip: Make sure the game is optional. Some people may not feel comfortable playing a game with a competitive gender-based theme. Make sure to let players know that they can opt out of the game if they prefer. You could say “The Couch Game is a fun and engaging activity, but it’s not for everyone. If you don’t want to play, just let me know and we can find another way for you to participate.”
  • Tip: Encourage players to use gender-neutral language when calling out names. This can help create a more inclusive environment and prevent any unintentional misgendering. You could say “When calling out someone’s name, try using gender-neutral pronouns like ‘they’ or ‘them.’ This can make the game more welcoming to people of all genders.”

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Reflection questions for Couch

  1. What strategies did you use to remember who was on the paper you picked? This question can help participants reflect on their memory skills and how they approached the challenge of remembering someone else’s name.
  2. How did you feel when you had to move from your seat to the empty chair? This question can help participants reflect on their reactions to being called out in a group setting, as well as their ability to adapt to unexpected situations.
  3. Did you notice any patterns or trends in how people moved around the circle? This question can help participants think more critically about the game and its dynamics, as well as improve their observation skills.
  4. How did the gender-based competitive nature of the game affect your experience? This question can help participants reflect on the impact of gender in group activities, as well as their own attitudes towards gender roles and expectations.
  5. What was the most memorable moment of the game for you? Why? This question can help participants recall their favorite parts of the game and share their experiences with others, fostering a sense of community and connection.

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About the author

Jon Zajac

Jon Zajac

Founder & Chief Icebreaker

I started Icebreaker Spot because I truly believe that strong connections are the foundation of successful teams. I wanted to create a platform that would make it easy for people to find and share icebreakers and team building activities, empowering them to build trust, foster collaboration, and ultimately, achieve greatness together.

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