What is Powerpoint?
Powerpoint is the improv game built around a slide deck nobody chose on purpose. Two teams split up, each finds a real Powerpoint file online — the more baffling or oddly specific the topic, the better — and each team writes 5 phrases the other side has to work into their delivery. Then the decks swap: the presenting team drives slides they've never seen before, cold, no rehearsal.
It works because two constraints collide in real time: you can't prepare for a deck you didn't build, and you can't skip the 5 phrases sitting on the whiteboard. The room ends up watching someone thread a required non sequitur into a slide about, say, industrial adhesives — and everyone's listening that hard specifically to catch the moment it lands.
It's built for a group that's already a little comfortable together — original guidance pegs it at ages 16 and up, and cold public speaking with zero prep can spike anxiety fast in a new or younger group. It also assumes real device and internet access on the spot; no laptops, no game.
The rules
- Split into 2 teams, ideally 2–4 people each.
- Each team finds a real Powerpoint file online — the odder or more technical, the better.
- Each team writes 5 phrases the other side must work into their delivery, in any order.
- Teams swap decks — the presenting team gets the other side's slides cold, no rehearsal.
- Delivery and phrase-smuggling are what's judged, not whether anyone understood the slides.
- Judging is optional; the game works with or without a scoreboard.
Before you start
- Group size: 4–8 people, split into 2 teams. Lean toward the smaller end — a team of 2 keeps every voice in the actual speech, while a team of 4 leaves room for someone to hide in the back.
- You'll need laptops and a shared screen. Each team needs a device to search for and open a Powerpoint file, plus a projector or shared screen so the whole room watches the slides land in real time.
- A whiteboard for the 5 phrases. Write both teams' phrase lists somewhere everyone can see. The whole game rides on the room, and the presenter, actually remembering them mid-speech.
- Built for ages 16 and up. Cold public speaking with zero prep asks for a level of composure a younger group may not have banked yet — save this one for older teens and adults.
- Judges are optional. Bring in judges only if the group wants a declared winner. Skip them and the improvisation still carries the whole game on its own.
How to run it
- Split into 2 teams 1–2 min
Divide the group into 2 teams of ideally 2 to 4 people — big enough that a single speech doesn't collapse alone, small enough that everyone still gets a turn.
- Each team hunts down a deck 10–15 min
Send both teams online to find a Powerpoint file. Reward whoever comes back with the strangest, most technical, or most oddly specific topic.
- Write the 5 required phrases 3–5 min
Each team writes 5 phrases for the other side to work into their speech, then puts the list on the whiteboard where the presenting team can see it.
- Present, cold 5–10 min
Show one team's slides and have the other team deliver a live, unrehearsed speech built from them — weaving in every required phrase along the way.
- Flip the deck, then optionally judge 8–15 min
Give the second team its turn presenting the other deck, then bring in judges only if the group wants one to decide a winner.
← nobody polishes the deck. the five phrases are the trap.
Facilitator tips
Why it works
Reflection questions
For classrooms, trainings, or a team that wants the debrief — these turn improvised chaos into an actual conversation about public speaking.
- What was the most challenging part of delivering the impromptu speech?Gets people naming the real pressure point — usually the improvising, not the phrases.
- How did you find ways to work the required phrases into your speech?The answer is basically a peek at how each person's brain solves a live constraint.
- What helped you stay focused while you were up there?A concentration question that doubles as a tip everyone can steal for their next presentation.
- How did the slides themselves shape what you ended up saying?Surfaces how much a visual can steer improvisation — useful well beyond this game.
- What did you notice watching the other team improvise?People remember the other team's speech better than their own — this question cashes that in.
- Where else could you use this kind of on-the-spot thinking — a class, a meeting, a pitch?Names the transferable skill out loud instead of leaving it implicit.