Home/Activities/Wa

Energizer · A great activity for everyone

Wa

One player points and yells "Wa," the next catches it with a raised-arm "Wa" back, and the two players beside them chop it down before it starts over with someone new. Nobody gets to relax — the point could land on anyone next — and that's what turns a circle of strangers into a room full of noise.

What is Wa?

Wa circles a single shout around the group: one player points at someone and yells "Wa," the next raises both arms overhead and yells it back, the two players standing on either side "chop" the raised arms back down, and the chopped-down player points at someone new to start the cycle over. Miss your action and you're out of the circle — the group keeps tightening until three players are left, swinging arms and yelling at once.

It works because nobody gets to relax. The point could land on you next, so every player in the circle stays locked in for the whole round, and the yelling does double duty — loud enough to keep the energy up, silly enough that self-consciousness disappears fast. There's nothing to bring and nothing to set up; circle up and go.

It needs room to move and a group willing to be loud — a gym, a big open floor, an outdoor space. Skip it for a quiet office, a video call, or a room that can't handle shouting and swinging arms; Wa has no remote version, and there's no quiet way to run it as written.

The rules

  1. Gather everyone into a circle, shoulder to shoulder, facing inward.
  2. One player starts by holding their arms out, palms together, and pointing at someone else while yelling "Wa."
  3. The player who gets pointed at raises both arms overhead, palms together, and yells "Wa" back.
  4. The two players on either side swing their arms down toward that player's waist, yelling "Wa" as they "chop."
  5. The player who just got chopped down swings their arms down and points at someone new, restarting the cycle.
  6. Anyone who misses their action is out of the circle.
  7. Play continues until three players are left.

Before you start

  • Group size: 3–20 players. Works with a small circle or a large one — bigger groups just take longer to whittle down to three.
  • Any space with room to circle up. All you need is enough floor for everyone to stand shoulder to shoulder, facing in — indoors or out.
  • No materials required. Nothing to bring or set up. Once the circle forms, you're ready to start.
  • Walk through the moves first. Demonstrate the point, the raised-arm catch, and the chop before round one, so nobody's guessing their part live.
  • Decide your pace upfront. Start slow and speed up once the group has the rhythm — faster passing raises the difficulty without changing a single rule.

How to run it

  1. Circle up 30 sec

    Get everyone standing shoulder to shoulder in a circle, facing inward.

  2. Start the shout 2 sec

    One player holds their arms out, palms together, and points at someone else while yelling "Wa."

  3. Catch and raise 2 sec

    The player who's pointed at raises both arms overhead, palms together, and yells "Wa" right back.

  4. Chop it down 2 sec

    The two players on either side swing their arms toward that player's waist, yelling "Wa" as they chop.

  5. Pass it on 2 sec

    The player who just got chopped down swings their arms down and points at someone new, restarting the cycle.

  6. Miss it, you're out 8–10 min

    Anyone who misses their action steps out of the circle. Keep going until three players are left.

  7. Raise the difficulty 3–5 min

    Once the group has the rhythm down, speed up the pace to keep sharper players on their toes.

← the circle never forgives a missed beat.

Facilitator tips

Demonstrate before round oneShow the point, the raised-arm catch, and the chop yourself first, so nobody's improvising their part live.
Build in a no-yell optionSome players won't want to yell or move fast. Let them use a quieter voice or slower motion instead — the game still works.
Offer a seated versionFor players with mobility limits, run the whole game from chairs. The point, the raise, and the chop all translate to arms only.
Say the stakes out loudBeing out fast is part of the game. Tell the room upfront, and encourage eliminated players to stay and watch instead of drifting off.

Why it works

Reaction time, with real stakesEvery "Wa" demands an immediate response — point, raise, or chop — and hesitating means stepping out of the circle. The elimination is what actually sharpens the reflex.
Focus without having to ask for itNobody knows who gets pointed at next, so every player in the circle keeps watching everyone else. Attention becomes automatic instead of something you have to request.
Loud, on purposeYelling "Wa" in front of a group is a small, repeatable dare that gets easier the moment someone else does it first — a fast way to warm up a quiet room.
HELLO, MY NAME ISJon

"I love how three moves — a point, a yell, and a chop — turn a room of strangers into one screaming, arm-swinging circle. No materials, no setup, and it works just as well narrowing down to three people as it does starting with twenty."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

7 questions that turn a quick elimination game into an actual debrief.

  1. What was your experience playing Wa?Gets people naming what they enjoyed, found challenging, or would change.
  2. How did you feel when you successfully passed the "Wa" to another player?Zooms in on the small hit of pride that comes from nailing your beat.
  3. What strategies did you use to stay engaged and focused while playing?A quick check on how people managed their attention under pressure.
  4. How did you handle moments when you were about to make a mistake or missed your action?Turns a near-miss or an elimination into a real conversation about resilience.
  5. Did you notice any connections between playing Wa and building relationships with others? If so, what were they?Invites people to name the social bonding that happened without anyone announcing it.
  6. How might playing Wa or similar icebreakers be useful in other contexts (e.g., work, school, or parties)?Pushes the game's energy into a conversation about where else it could work.
  7. If you were to facilitate a future game of Wa, what would you do differently?Gets participants thinking like facilitators instead of just players.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.