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Guessing game · A great activity for everyone

Charades

One performer mimes a word or phrase with the room's easiest tool taken away — no talking, no sounds, no mouthing the words — while their team races the clock to guess it. It works because watching someone communicate without the one thing everybody defaults to is the whole show.

What is Charades?

Charades puts one performer in front of their team with a word or phrase and exactly one rule: no talking. They mime it — no sounds, no mouthing the words — while their team calls out guesses until they land it or the 1–2 minute timer runs out. Guess it in time and the team scores a point; miss it, and the other side gets one shot to steal it.

It works because it strips away the easiest tool in the room. Take talking off the table and people reach for exaggerated gestures, invented props, and a willingness to look ridiculous in front of everyone — and the team watching has to actually pay attention, because the performer's meaning only exists once somebody catches it.

Skip it for a room that isn't ready to be looked at yet — a brand-new team's first five minutes together is a rough place to ask someone to act out "lawnmower" in front of strangers. Save charades for once the room has already warmed up, or run it in pairs first so nobody performs solo before they're ready.

The rules

  1. Split into two or more even teams.
  2. One performer per turn draws a word or phrase and mimes it — no talking, no sounds, no mouthing the words.
  3. Performers get 1–2 minutes; a timer keeps every turn honest.
  4. Only the performer's own team guesses, and teammates can call out freely — no raised hands, no turn order.
  5. Guess it before time's up and the team scores a point.
  6. Miss it and the other team gets one shot to steal the point.

Before you start

  • Group size: 6–20 players. Split into two or more even teams, and mix regulars with newcomers so everyone ends up playing next to someone new.
  • Word slips and a container. Write words and phrases on slips ahead of time, sorted loosely by category and difficulty, and drop them in a hat, bowl, or box performers can draw from.
  • A silent timer. Any stopwatch or muted phone timer works — the only rule is it doesn't call out the time and hand the performer's clue away.
  • Room to move. Clear enough space for a performer to gesture freely, with everyone else seated where they can actually see them.
  • Score-sheet, optional. A whiteboard or notepad to track points if you want a winner at the end — skip it and the game runs exactly the same.

How to run it

  1. Build the word pool beforehand

    Write words and phrases on slips, mixing categories and difficulty so the game works for the whole room, and drop them in a container to draw from.

  2. Split into teams 1–2 min

    Divide the group evenly into two or more teams, mixing newcomers with regulars and shy players with outgoing ones.

  3. Explain the rules 1 min

    One sentence covers it: a performer mimes a word or phrase with no talking, no sounds, and no mouthing the words, while their team guesses before the timer runs out.

  4. Performer draws and acts 1–2 min

    The performer draws a slip and acts it out silently while the timer runs. Universal gestures are fair game — fingers held up for word count, a tug on the ear for "sounds like."

  5. Team guesses, then rotate 30 sec each

    Teammates call out guesses freely until they land it or time runs out. A correct guess before time's up scores a point; a miss hands the other team one shot to steal it. Next performer is up.

← 1–2 minutes a performer. no talking is the whole game.

Facilitator tips

Announce categories up frontTelling teams the categories before the first draw — movies, jobs, animals — narrows the guessing enough that a first-timer and the office charades champion are playing the same game.
Teach the universal gestures earlyA few shared signals — fingers up for word count, a tug on the ear for "sounds like" — save performers from freezing mid-mime and speed up every guess after.
Keep the word list simpleSkip jargon, inside jokes, and niche references on the slips. A word only half the room recognizes stalls the whole team, not just the performer.
Split groups past 20Run two simultaneous games instead of one long line for the stage, or switch to a lightning round with shorter turns and no set order.

Variations

Remote calls

Performers turn on camera and act out their word while teammates guess out loud or in the chat — the no-talking rule works exactly the same over video.

Groups past 20

Run a lightning round: shorter acting windows, tighter categories, or open guessing with no set turn order, so the pace doesn't drag once teams get big.

Classroom

Pre-sort the word slips by category and reading level so no team gets stuck on a reference they don't know yet.

Why it works

Talking is the one thing you can't doEvery other icebreaker lets people fall back on words. Charades takes that option off the table entirely, so performers reach for exaggerated gestures and expressions instead — the same non-verbal reads that work in any meeting.
A miss costs the other team a pointBecause a team that fails to guess in time hands the other side one shot to steal the point, nobody in the room can tune out — even the team not performing is listening for their chance.
The categories do the levelingHanding out topic categories ahead of time narrows the guessing enough that a first-timer and the office charades champion end up playing the same game.
HELLO, MY NAME ISJon

"This is the one that needs almost nothing — slips of paper and a timer — and it still gets the quietest person in the room up on their feet, mid-gesture, making everyone laugh before they've said a single word."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

For teams and classrooms that want the debrief — these turn a loud, physical game into an actual conversation about how the room communicates.

  1. What was your experience acting or guessing during charades?Some people freeze up performing, others come alive — this surfaces which mode each person was in.
  2. How did you feel when your team guessed correctly?Names the payoff moment, which is usually where the loudest reaction in the room happens.
  3. What strategies did you use to convey a word without speaking, and how well did they work?Gets people comparing tactics — gestures, timing, categories — which turns a laugh into a real conversation about communication.
  4. Did you find any common interests or connections with your teammates during the game?Charades puts people shoulder to shoulder guessing together; this asks what that closeness actually produced.
  5. How might the skills from charades — quick thinking, clear communication, active listening — show up in other settings?The bridge question, for trainings that want the debrief to outlast the game.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.