What is Dodgeball?
Dodgeball splits the group into two teams on either side of a marked middle line, with a scatter of softballs down the center. Grab one and throw it at an opponent — get hit in the foot and you're out, catch a ball mid-air and an eliminated teammate gets to come back. Whichever team has more players left when the 5-minute clock runs out wins the round.
It works because those two small rules do the most work: only a foot hit counts, and a catch buys back a teammate. That turns a simple throwing game into constant risk math — dive for the catch and save someone, or play it safe and keep your own feet clear. Randomizing the teams turns that risk math into a crash course in trusting people you just met.
It needs real open space — room for two team territories and a middle line neither side can cross — so skip it for a video call, a tight conference room, or a group that can't handle a fast-thrown ball. The softer-ball swap in the tips below opens it up to more players without changing any of the rules.
The rules
- Split into two even teams, one on each side of a marked middle line.
- Place 5–6 softballs or volleyballs along the middle line before you start.
- Neither team may cross the middle line into the other side's territory.
- Grab a ball and throw it at an opponent to eliminate them.
- A ball that hits a player's foot eliminates that player, who sits out.
- Catch a ball thrown at you, and one eliminated teammate returns to play.
Before you start
- Group size: 10–20 players. Split evenly across two teams before you start — bigger rosters just mean more territory to cover on each side.
- Mark a middle line, then divide the space in two. Use cones to set outer boundaries and a center line neither team can cross. The original guide lists cones as optional gear but treats marking the line as a required setup step — plan on using them.
- 5–6 softballs or volleyballs on the middle line. Place them along the line before the round starts, so both teams have equal access once the clock starts.
- A referee is optional. One person can call fouls and confirm eliminations, but the game runs fine without a dedicated ref.
How to run it
- Split into two teams and set boundaries 2–3 min
Divide the group into two even teams, then mark the outer play area and a middle line dividing the two sides. Randomizing the teams instead of letting people pick keeps the round mixing people who don't already know each other.
- Set out the balls and explain the rules 1–2 min
Place 5–6 softballs or volleyballs along the middle line, then walk through the two things that decide the round — a foot hit eliminates you, and a caught ball brings a teammate back.
- Play a 5-minute round 5 min
At the start signal, players rush the middle line for balls and start throwing. Nobody crosses into the other team's territory — everything happens across the line.
- Call the round 1 min
The round ends when the clock hits zero or one team loses every player. Whichever team has more players left wins.
- Reset and go again 5–15 min
Re-scatter the balls along the middle line and start a fresh 5-minute round — replay until your total time is up.
← 5 minutes settles the whole round.
Facilitator tips
Variations
Same elimination format, but players save their own teammates by catching balls instead of relying on the group's shared catch-to-revive rule. A good twist for a group that already knows the base game.
Require two hits before an elimination instead of one. It slows the round down and rewards defensive play for a more experienced group.
Why it works
Reflection questions
5 questions that turn the round into an actual debrief.
- What did you enjoy most about playing dodgeball as an icebreaker?Surfaces which part of the round people actually enjoyed — the fast pace or the sit-down strategy talk.
- How do you think playing dodgeball helped promote teamwork among players?Points at the teamwork angle directly — asks people to name it instead of just feeling it.
- What strategies did your team use to eliminate opponents, and how effective were they?Turns the round's throws and catches into an actual strategy conversation, not just a recap.
- Did you find yourself forming alliances with certain players or forming your own strategy as an individual? Why or why not?Surfaces who partnered up instinctively versus who played it solo — a quick read on how the group naturally organizes itself.
- If you were to play dodgeball again as an icebreaker, what would you do differently next time?Invites people to think like a facilitator instead of just a player — a good bridge into running it themselves next time.