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Catch Ones at the Back

One player is the catcher, everyone else links into a single-file chain, and the last person in line — the tail — is the target. It works because the whole chain has to move as one body to protect a player most of them can't even see.

What is Catch Ones at the Back?

Catch Ones at the Back is a chain tag game in one line: everyone links up shoulder-to-shoulder or waist-to-waist, one player is the catcher, and the tail — the last person in the chain — is the target. The rest of the line's only job is protecting it.

It works because the whole chain has to react as one body. No single player can see the whole threat, so the group ends up steering together — the head calling moves, the middle relaying them, the tail dodging on faith. The moment the catcher tags the tail, that player takes over as catcher and the chase restarts.

It needs real running room — a gym, a field, anywhere with space to sprint — so skip it for a cramped conference room or a video call. It also leans on players being comfortable moving fast; for a group that isn't, the tips above adapt the pace without losing the game.

The rules

  1. One player is the catcher; everyone else links up shoulder-to-shoulder or waist-to-waist in a single-file chain.
  2. The last player in the chain — the tail — is the target the catcher's chasing.
  3. The tail's job is to dodge the catcher without the chain breaking apart.
  4. The head of the line calls the group's strategy and steers the chain to protect the tail.
  5. Once the catcher tags the tail, that player becomes the new catcher and the chase restarts.
  6. Play keeps rotating until everyone's had a turn as catcher.

Before you start

  • Group size: 5–30 players. A chain needs enough players to be worth protecting — five is the floor, and a bigger group just makes for a longer line.
  • Clear an open, open-air space. A park or gym works best — anywhere with room for a chain of people to run and dodge.
  • Form the chain before you start. Players link at the shoulders or waists in a single line; give the tail a few steps of distance from the catcher before the round begins.
  • A marker for the catcher is optional. A hat, a flag, or a different colored shirt makes it obvious who's chasing — handy in a bigger group, not required.
  • No prep, no materials. This one's ready to play on the spot — just a group and open space.

How to run it

  1. Assign the catcher and form the chain 1 min

    The host picks one player as the catcher; everyone else links up shoulder-to-shoulder or waist-to-waist in a single-file line.

  2. Set the goal and name a leader 1 min

    The head of the line leads the group's strategy; the whole chain's job is to keep the tail — the last player — out of the catcher's reach.

  3. The chase is on 1–2 min

    The catcher goes after the tail while the chain shifts and dodges to protect it; the tail has to move without breaking the line apart.

  4. Tag, then rotate 5–6 min

    Once the catcher tags the tail, that player becomes the new catcher and the chase starts over — play continues until everyone's taken a turn.

← the back of the line is never safe.

Facilitator tips

Let movement styles varyCrawling, jumping, or rolling all count — nobody has to run to hold a spot in the chain.
Buddy up anyone who needs itPair a player who needs extra support with someone else in the line before the round starts, not mid-chase.
Bend the rules before you break the gameShorten how long any one player stays the catcher, or add a safe zone players can retreat to — the chain still works.
Name the real win before you startSay out loud that this one's about the chain moving together, not who's fastest — it changes how people play it.

Variations

Team tag

Split into two even chains, each with its own head and tail, and line them up on opposite ends of the space. On "go," each line's head becomes the catcher for the other line's tail — the first team to tag every player on the other chain wins.

Why it works

Running, not sittingThe whole activity happens on your feet — the catcher sprints, the tail dodges, the chain shifts. It's an icebreaker that's also just movement.
A leadership rep with no real stakesThe head of the line has to call the group's moves out loud in real time — a low-risk trial run at directing people who can't see what's coming.
Coordination nobody can fakeNo single player can see the whole chain, so protecting the tail only works if the group is actually communicating, not just standing near each other.
HELLO, MY NAME ISJon

"This one needs zero setup and it still gets everyone moving. My favorite version is the team split — suddenly the chain isn't just protecting itself, it's hunting the other line too."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

For classrooms and teams that want the debrief — these turn a chase into a real conversation about how the group moved together.

  1. What was your favorite part of the game, and why?Surfaces what actually landed — sometimes it's the sprint, sometimes it's watching the leader make calls under pressure.
  2. How did it feel being the catcher, chasing the tail?Catchers and tails have very different experiences of the same chase — this question surfaces both.
  3. What strategies did the chain come up with to protect the tail?The chain usually invents a strategy on the fly; naming it out loud turns instinct into something the group can reuse.
  4. What role did communication and teamwork play in the round?Names the thing this game is actually testing — whether a group can move and think as one unit.
  5. What's one takeaway from this you could apply somewhere else?A quick opening for facilitators — gets people picturing themselves running this with their own group next.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.