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Guessing game · A great activity for everyone

Landmark Botticelli

The group takes turns naming a landmark — real, like the Eiffel Tower, or invented — and everyone else votes: real or fictional? Halfway through, the game swaps landmarks for figures from Botticelli's The Birth of Venus, so even the well-traveled and the well-read end up guessing blind together.

What is Landmark Botticelli?

Landmark Botticelli asks the room to call it: real or fictional? Someone — usually the facilitator — names a landmark, something like the Eiffel Tower, and everyone else votes on whether it exists. After a few rounds, the game swaps landmarks for figures out of Botticelli's *The Birth of Venus*, and the same real-or-invented vote starts over.

It works because nobody's expertise carries over from round one to round two. The traveler who nails every landmark ends up guessing at Renaissance mythology right alongside everyone else, and the reveal — a quick fact if it's real, an origin story if it's not — turns every vote into something worth knowing.

It's built for a room, not a call: there's no remote version here, so save it for the times everyone's actually sharing a space.

The rules

  1. Go around a circle — everyone should be able to see and hear the facilitator.
  2. One person facilitates, naming landmarks and confirming each answer.
  3. For each turn, the facilitator names a landmark, real or invented — the group votes: real or fictional?
  4. The facilitator reveals the truth, with a quick fact if it's real or an origin story if it's fictional.
  5. After several rounds, the game switches to naming figures from Botticelli's The Birth of Venus, real from mythology or invented by Botticelli.
  6. Keep going until everyone's had a turn to name something.

Before you start

  • Circle up Everyone should be able to see and hear each other — chairs in a circle, or however your room already sits.
  • Pick a facilitator One person runs the whole activity: naming landmarks, calling votes, confirming answers, and later switching the room over to the painting round.
  • Nothing to bring This one's entirely verbal — nothing to print, prep, or pass around.
  • Know your room Built for in-person groups of about 4 to 30. There's no remote version here, so save it for when everyone's actually in the room.

How to run it

  1. Set the scene 2 min

    Gather everyone in a circle and explain the game in one breath: you'll name landmarks, the group votes real or fictional, then the game pivots into a famous painting.

  2. Pick a facilitator 1 min

    Choose someone to run turns, confirm each answer, and keep the game moving. They can play too.

  3. Round one: real or fictional 1–2 min each

    The facilitator names a landmark — something like the Eiffel Tower — and the group votes real or fictional. The facilitator reveals the truth, sharing a quick fact if it's real or its origin in a movie, book, or game if it's fictional. Move to the next person and repeat.

  4. Introduce the painting 3–5 min

    After several rounds, bring in Sandro Botticelli's The Birth of Venus. No assumptions about who's seen it — a quick look at the painting is enough for everyone to play the second round on equal footing.

  5. Round two: real or Botticelli 1–2 min each

    The facilitator names a figure from the painting, starting with Venus — the group votes whether the figure is real, from mythology, or invented by Botticelli. Reveal and rotate the same way as round one.

  6. Close it out 2 min

    Once everyone's had a turn, end on a positive note and thank the room for playing.

← nobody's travel Instagram prepares them for round two.

Facilitator tips

Skip the gendered pronounsCall the figures in the painting "the figure" or "the character" instead of "the man" or "the woman" — nobody has to guess how you'll describe them before you do.
Don't assume the art historyGive a quick Botticelli primer before round two starts. Not everyone walks in knowing the painting, and the round works better once everyone does.
Describe the painting out loudFor anyone with low vision, narrate what's actually in the scene before round two — who's where, what's happening — so the guessing starts from the same information for everyone.
Let the questions comeIf someone's unsure about a rule or a reference, that's a pause, not a distraction. Answering it keeps the round fair for the rest of the room.

Why it works

Everyone's an expert on somethingThe real-or-fictional vote works whether you've stood in front of the Eiffel Tower or just guessed well. Nobody's trivia store gets tested the same way twice, so no single person can carry every round.
The reveal teaches somethingEvery guess ends with an actual fact, not just a right or wrong — real landmarks get a quick detail, fictional ones get their story, in the movie, book, or game they came from.
The twist keeps the room honestHalfway through, the game swaps landmarks for figures in Botticelli's The Birth of Venus, so knowing your geography doesn't help once art history takes over.
HELLO, MY NAME ISJon

"I like that this one asks people to place themselves inside a painting — describing your own version of The Birth of Venus tells you more about someone than a straight introduction ever does."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

For classrooms and trainings that want the debrief — a few of these turn the game into an actual conversation about how the group works together.

  1. What was your experience like participating in the Botticelli icebreaker?Opens the floor for how the activity actually felt, not just how it went.
  2. How did working in a team impact your participation in the icebreaker?Surfaces how group dynamics shaped who spoke up and who held back.
  3. What did you learn about yourself through this icebreaker?A self-reflection prompt — the answer often says more about communication style than about landmarks or paintings.
  4. How might the Botticelli icebreaker apply to real-life scenarios or group activities?Gets the group naming which parts of the game — the guessing, the reveal, the pivot — actually transfer elsewhere.
  5. What was challenging for you during this activity, and how did you handle it?Invites people to name their own problem-solving move, not just the obstacle.
  6. How do you feel about the connections you made with other participants during the icebreaker?A direct check on whether the game actually built the community it's meant to.
  7. What did you discover about effective communication through participating in this icebreaker?Helps the group name what clear, specific communication looked like in the moment.
  8. In what ways do you think the Botticelli icebreaker contributed to building trust within the group?Closes on trust directly — worth asking even when the answer is "not much yet."

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.