What is Straws Question?
Straws Question is a question game hiding inside a raffle: ask the group a question, then everyone draws a straw from the cup, and only the players holding a marked one have to answer. Repeat with a new question as many times as the group can take.
It works because the straw does the choosing, not the room. Nobody's put on the spot by name, and because the marked straws are a small handful of the total, most rounds only pull one or two answers out of the group — enough to keep things moving without turning every question into a full-room interview.
It's a poor fit if you want everyone to answer every question — plenty of players will go a whole session without drawing a marked straw. For that, run a straight round-robin instead and save this one for groups that are fine with some voices staying quiet.
The rules
- Gather straws, a cup, and a marker before you start.
- Count one straw per player, then mark the ends of a handful of them.
- Come up with a list of questions ahead of time.
- Put every straw — marked and unmarked — into the cup.
- Ask a question, then have everyone draw a straw from the cup.
- Whoever draws a marked straw answers; return the straws and ask the next question.
Before you start
- Group size: 4–30 players. Works for a small circle or a full room — just mark more straws as the group grows.
- Materials: straws, a cup, and a marker. Any straws and any cup work; a sharpie marker is the only tool that actually matters.
- Mark 3–4 straws for a group of 10–20. Scale the marked count with the room. More marked straws means more people answer each round.
- Write your questions first. Bank a full list before you start — nothing kills momentum like writing a question mid-round.
How to run it
- Gather your materials beforehand
Get straws, a cup, and a marker together. The whole setup fits in one hand.
- Mark the straws beforehand
Count out one straw per player, then mark the ends of a handful of them — recommended 3–4 marked straws for a group of 10–20.
- Load the cup 30 sec
Drop every straw — marked and unmarked — into the cup.
- Ask a question 15 sec
Read one of your prepared questions to the whole group.
- Draw and answer 1–2 min
Everyone grabs a straw at once. Whoever's holding a marked one answers the question out loud.
- Reset and repeat 8–12 min
Return the straws to the cup and ask the next question. Keep going as long as the questions hold out.
← the straw decides, not the room's confidence.
Facilitator tips
Why it works
Reflection questions
For debriefs and slower groups — a few of these turn the draw into an actual conversation.
- What was it like to answer a question with a marked straw?Gets at how it felt to be the one picked, on the spot, in front of the group.
- How did it feel when you weren't chosen to answer?Surfaces whether anyone felt left out — worth asking even in a game built on chance.
- Did any answer surprise you? Which one, and why?Pushes the group to think back over what they actually heard, not just who talked.
- Was there a question you wish we'd asked? What's your answer?Finds the topics the room actually cares about, for next time.
- How well do you think this helped the room get to know each other?Names the point of the exercise out loud and asks whether it landed.