What is Chubby Bunny?
Chubby Bunny puts a marshmallow in each player's mouth and asks for one thing: yell "Chubby Bunny" without losing it. Anyone who lands the phrase gets a second marshmallow for the next round, then a third, until only one mouth is still working.
It works because the challenge escalates in public. Every added marshmallow makes the phrase harder to pronounce and funnier to attempt, so a room that started stiff is laughing along by the second round — including the players struggling to get the words out.
It's built for a room that can handle a food-in-mouth game and stay closely supervised — the marshmallow is a real choking risk, which is why the source material calls for constant supervision and bans chewing outright. For classrooms, mixed-age groups, or any setting where that risk is a dealbreaker, skip to the tips below for a hands-only or object-swap version instead.
The rules
- Gather three or more players and keep paper towels or a trash can within reach.
- Give each player one marshmallow to place in their mouth — no chewing, no swallowing.
- Players take turns yelling "Chubby Bunny" with the marshmallow still inside.
- Anyone who lands it gets a second marshmallow, then a third, one more each round.
- A player is out the moment a marshmallow drops or the phrase doesn't land clearly.
- Last player still yelling wins — supervise closely and stop anyone who chews or swallows.
Before you start
- Group size: 3+ players. Works from three players up to a full front-of-room lineup — a bigger group just means more rounds to watch.
- Open a bag of medium-to-large marshmallows. Buy more than one bag. Every surviving player adds a marshmallow each round, so the pile disappears faster than it looks like it should.
- Keep paper towels or a trash can within reach. Marshmallows leave mouths mid-yell more often than they stay in — have cleanup ready before round one starts.
- Clear a spot at the front of the room. Give players space to stand where the rest of the group can see and hear the yell — that's half the entertainment.
- Set out water for after. Not part of the official rules, but worth having on hand — marshmallow residue sticks around in the mouth and throat once the game ends.
- Best from age 10 up. Younger players need closer, hands-on supervision — choking is the real risk here, not losing.
How to run it
- Explain the rules 1 min
Say the goal in one breath: one marshmallow, no chewing, yell "Chubby Bunny," then repeat with one more each round until someone can't.
- Line players up and hand out the first marshmallow 1–2 min
Each player gets a single marshmallow in their mouth — no chewing, no swallowing — before the first round starts.
- Run the rounds 1–15 min
Players yell "Chubby Bunny" in turn. Anyone who lands it clearly gets another marshmallow for the next round; anyone who doesn't sits down.
- Call the winner 1 min
The last player still yelling clearly, with every marshmallow still in, wins — hand them a towel first.
← paper towels are not optional.
Facilitator tips
Why it works
Reflection questions
5 questions that turn the marshmallow pile into an actual debrief.
- How did you feel as the number of marshmallows in your mouth increased?Gets at comfort with pushing a limit in front of a group, one marshmallow at a time.
- What strategies did you use to yell "Chubby Bunny" with multiple marshmallows in your mouth?A problem-solving question — under pressure, in front of everyone.
- Did you feel safe playing this game? Why or why not?Worth asking directly — it surfaces anything the group needs addressed before running it again.
- How did watching other players affect your own performance?Points at peer pressure and social influence without naming it outright.
- What connections can you make between this game and real-world situations?Asks the group to name the transferable skill themselves, rather than being told one.