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Chubby Bunny

Each round, players add another marshmallow to their mouth and try to yell "Chubby Bunny" before any of it falls out. It's not a speed-eating contest — it's a test of who can still be understood with a mouth working against them.

What is Chubby Bunny?

Chubby Bunny puts a marshmallow in each player's mouth and asks for one thing: yell "Chubby Bunny" without losing it. Anyone who lands the phrase gets a second marshmallow for the next round, then a third, until only one mouth is still working.

It works because the challenge escalates in public. Every added marshmallow makes the phrase harder to pronounce and funnier to attempt, so a room that started stiff is laughing along by the second round — including the players struggling to get the words out.

It's built for a room that can handle a food-in-mouth game and stay closely supervised — the marshmallow is a real choking risk, which is why the source material calls for constant supervision and bans chewing outright. For classrooms, mixed-age groups, or any setting where that risk is a dealbreaker, skip to the tips below for a hands-only or object-swap version instead.

The rules

  1. Gather three or more players and keep paper towels or a trash can within reach.
  2. Give each player one marshmallow to place in their mouth — no chewing, no swallowing.
  3. Players take turns yelling "Chubby Bunny" with the marshmallow still inside.
  4. Anyone who lands it gets a second marshmallow, then a third, one more each round.
  5. A player is out the moment a marshmallow drops or the phrase doesn't land clearly.
  6. Last player still yelling wins — supervise closely and stop anyone who chews or swallows.

Before you start

  • Group size: 3+ players. Works from three players up to a full front-of-room lineup — a bigger group just means more rounds to watch.
  • Open a bag of medium-to-large marshmallows. Buy more than one bag. Every surviving player adds a marshmallow each round, so the pile disappears faster than it looks like it should.
  • Keep paper towels or a trash can within reach. Marshmallows leave mouths mid-yell more often than they stay in — have cleanup ready before round one starts.
  • Clear a spot at the front of the room. Give players space to stand where the rest of the group can see and hear the yell — that's half the entertainment.
  • Set out water for after. Not part of the official rules, but worth having on hand — marshmallow residue sticks around in the mouth and throat once the game ends.
  • Best from age 10 up. Younger players need closer, hands-on supervision — choking is the real risk here, not losing.

How to run it

  1. Explain the rules 1 min

    Say the goal in one breath: one marshmallow, no chewing, yell "Chubby Bunny," then repeat with one more each round until someone can't.

  2. Line players up and hand out the first marshmallow 1–2 min

    Each player gets a single marshmallow in their mouth — no chewing, no swallowing — before the first round starts.

  3. Run the rounds 1–15 min

    Players yell "Chubby Bunny" in turn. Anyone who lands it clearly gets another marshmallow for the next round; anyone who doesn't sits down.

  4. Call the winner 1 min

    The last player still yelling clearly, with every marshmallow still in, wins — hand them a towel first.

← paper towels are not optional.

Facilitator tips

Stock a smaller marshmallow tooStandard-size marshmallows aren't comfortable for every mouth. A second, smaller bag lets players choose before round one.
Offer a stand-in for the marshmallowA rolled-up piece of paper or a piece of fruit works for anyone who can't or shouldn't put a marshmallow in — enough to challenge, not enough to risk choking on.
Let hands stand in for mouthsFor players with specific needs, allow holding the marshmallow in a hand instead of the mouth, or give extra time to get the phrase out.
Cheer, don't count out earlyA room that's rooting for people keeps players in past the moment they'd otherwise sit down — that's usually when the funniest rounds happen.

Why it works

Clear speech, tested liveA mouth full of marshmallow makes sloppy diction obvious immediately, so players over-enunciate almost on instinct — a habit that outlasts the game.
A straight face, on purposeEvery added marshmallow tempts a laugh that would end the round, so players spend the whole game holding composure deliberately instead of by default.
HELLO, MY NAME ISJon

"I like this one because it needs almost nothing — a couple bags of marshmallows and a room willing to be a little ridiculous. The silliness does the work fast: people stop performing themselves somewhere around the second marshmallow. Just watch closely and never let anyone chew."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

5 questions that turn the marshmallow pile into an actual debrief.

  1. How did you feel as the number of marshmallows in your mouth increased?Gets at comfort with pushing a limit in front of a group, one marshmallow at a time.
  2. What strategies did you use to yell "Chubby Bunny" with multiple marshmallows in your mouth?A problem-solving question — under pressure, in front of everyone.
  3. Did you feel safe playing this game? Why or why not?Worth asking directly — it surfaces anything the group needs addressed before running it again.
  4. How did watching other players affect your own performance?Points at peer pressure and social influence without naming it outright.
  5. What connections can you make between this game and real-world situations?Asks the group to name the transferable skill themselves, rather than being told one.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.