Home/Activities/Marshmallow Toss

Energizer · A great activity for everyone

Marshmallow Toss

Pairs toss marshmallows back and forth across two marked lines, catching for points or chasing the longest streak before the timer runs out. It works because a marshmallow is forgiving enough that even the least coordinated player in the room is willing to give it a shot.

What is Marshmallow Toss?

Marshmallow Toss puts two people on either side of a marked line with a bag of marshmallows between them. One partner throws, the other catches, and every catch either adds to a running score or extends a streak — pick whichever your group prefers before the first throw.

It works because catching is a two-person feedback loop. Every throw either lands or doesn't, so partners start adjusting height, speed, and timing to each other almost immediately — the original credits this back-and-forth with getting partners talking and reading each other's timing, and it's easy to see why: there's no faking a catch.

It's built for a room with space to spread out and no marshmallow allergies in the mix — the source calls out both directly, and a stray toss into a tight space or a sensitive stomach isn't worth the game. For a group that needs to stay in tighter quarters, skip to the variations below — the bucket-toss version trades throwing distance for accuracy and needs a lot less room.

The rules

  1. Split into pairs, each partner behind a marked line facing the other.
  2. Set a timer for 1–2 minutes, or whatever length you choose.
  3. Partners toss marshmallows back and forth, aiming to catch as many as possible before time's up.
  4. Or skip the count: alternate throwing and catching to chase the longest unbroken streak instead.
  5. Mark the lines with masking tape or cones, and keep plastic bags nearby for cleanup.
  6. The winning pair is whoever catches the most total marshmallows, or holds the longest streak.

Before you start

  • Group size: 4–20 people, in pairs. Sweet spot lands around 6–12 people total — plenty of pairs going at once without the room turning chaotic.
  • Mark two lines with tape or cones. Set the distance to match the group's age and arm strength. Accurate tosses keep the round moving; lines set too far apart just produce drops.
  • Skip tight spaces and marshmallow allergies. A stray toss doesn't need a crowded room, and marshmallows shouldn't be in reach of anyone with an allergy to them.
  • Grab a bag of marshmallows and plastic bags for cleanup. One bag covers several rounds. The bags make the between-round cleanup fast instead of a chase across the floor.

How to run it

  1. Explain the rules 1 min

    Say it in one breath: partners face off behind two marked lines, toss marshmallows back and forth, and either count catches or chase a streak.

  2. Pair up and take your lines 1–2 min

    Split the group into pairs and send each pair to its own set of marked lines, facing each other across the gap.

  3. Set the timer and start tossing 1–2 min

    Start the clock and let each pair toss and catch at its own pace — count every clean catch, or keep going until the streak finally breaks.

  4. Clean up between rounds 1–2 min

    Have pairs collect any dropped marshmallows into the plastic bags before the next round starts.

  5. Tally and declare the pair 1–2 min

    Add up total catches, or compare longest streaks, and call whichever pair comes out on top.

← the streak is the real trophy.

Facilitator tips

Match the lines to the roomSet the distance for the group's age and arm strength rather than a fixed number. Tosses that mostly land keep pairs in it; tosses that mostly drop just stall the round.
Watch for allergies and crowd sizeMarshmallows are the whole game, so skip it in tight spaces or around anyone with a marshmallow allergy.

Variations

Blindfolded catch

One partner catches blindfolded, calling the throw by sound alone. Good for a harder round once basic tossing is dialed in.

Longer distance

Move the lines back for a harder throw and catch. Recheck the distance against the group's age and arm strength before you commit to it.

One-hand only

Require every catch with a single designated hand. Turns a light toss into a real coordination test.

Bucket toss

Skip the partner catch: teams take turns tossing marshmallows into a bucket from a set distance, one point per landed toss, most points after several rounds wins.

Why it works

Hand-eye coordination, liveCatching a soft, unpredictable object over and over sharpens hand-eye timing fast — a skill that's easy to see improve within a single round.
A feedback loop with no fakingEvery throw either lands or doesn't, so partners adjust height and speed to each other almost immediately. There's no talking your way out of a drop.
HELLO, MY NAME ISJon

"I like this one because it needs almost nothing — a bag of marshmallows and two marked lines — but pairs get genuinely competitive chasing that streak. Watching a group's best catcher get discovered by accident is half of it."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

5 questions that turn a quick toss-and-catch round into an actual debrief.

  1. What was your strategy for catching the marshmallows?Gets at each pair's approach — and opens into a quick chat about teamwork.
  2. What was the most challenging part of this activity?Surfaces the sticking points, useful before running round two.
  3. What did you learn about communication during this activity?A quiet check on how well the pair actually coordinated with each other.
  4. What did you notice about your partner's strengths during this activity?Points at the specific skills each partner brought to the pair.
  5. What would you do differently if you were to do this activity again?Turns one round into practice for the next.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.