What is Fact or Fiction?
Fact or Fiction — also known as Two Truths and a Lie — asks each player for three statements about themselves: two true, one invented. The group listens, discusses, and votes on which one is fiction, and the player reveals it.
It works because building a believable lie takes real thought, and untangling one takes real listening — the group ends up studying tone and body language as much as the words themselves. The reveal, and the story behind it, is where the actual connection happens.
It's the same core game as Two Truths and a Lie under a different name, so skip it if your group has already played that version — or head straight to a themed edition below instead of the base game.
The rules
- Each player thinks of two true statements and one invented one, kept secret from the group.
- Make the lie believable and the truths a little surprising — nothing too obvious either way.
- One player shares all three statements, mixed up, without saying which is which.
- The group discusses briefly, then votes on which statement is fiction.
- The player reveals the lie and can elaborate on the truths if there's curiosity.
- No materials needed — it runs the same in person or on a video call.
Before you start
- Group size: 3–20 participants. There's no hard ceiling noted — this works from a small group up to larger teams.
- Circle up, in person or on a call. In person, arrange seating in a circle or semi-circle so everyone can see faces and body language. On video, make sure everyone can see and hear each other clearly.
- Optional advance notice. Briefing players ahead of time gives them a chance to prepare interesting statements — not required, but it helps the pace.
- No materials required. Nothing to bring or set up, which makes it a solid pick for impromptu moments.
How to run it
- Explain the rules 1 min
Each player will think of two true statements and one invented one. The goal: a believable lie and truths that aren't too obvious.
- Give thinking time 2–3 min
Let players prepare their three statements before anyone shares — briefing them ahead of time produces better material.
- Share the three statements 30 sec each
One player shares all three statements, mixed up, without revealing which is which.
- Guess, then vote 1 min each
The group discusses briefly, then votes on which statement they believe is fiction.
- Reveal and rotate 30 sec each
The player reveals the lie and can elaborate on the truths if the group's curious. Play moves to the next person.
← the group studies your face for this one. that's the point.
Facilitator tips
Variations
Split into teams that work together to guess the lies of opposing teams.
Constrain the statements to one topic — themes, a points system, and time limits are all easy add-ons.
Confirm everyone can see and hear clearly on video before you start — visibility carries the guessing.
Why it works
Reflection questions
For classrooms and team trainings, these turn the game into an actual debrief.
- What did you learn about your peers through this activity?Surfaces the new details people picked up about each other during the game.
- How did communication in the group change throughout the game?Gauges how comfortable people got with sharing and engaging as the round went on.
- Did any assumptions you had about your peers change during the course of the game? If so, which ones?Prompts people to notice how their first impressions shifted — a nudge toward more open-minded listening.
- How did you decide which statement was a lie when guessing? What strategies did you use?Gets people naming their own decision-making, which sharpens how they read situations going forward.
- What challenges did you face during the game, and how did you overcome them?Turns the round into a small case study in self-awareness and resilience.