A great activity for everyone

How Far Can You Go?

Test your stamina and lung power in this hilarious and active group game!

How Far Can You Go?
By Jon Zajac

What is How Far Can You Go??

The “How Far Can You Go?” icebreaker is an active and noisy group game that aims to challenge players’ stamina and breath control. In this game, players run back and forth between a starting line and a designated endpoint while continuously yelling “Ahh.” The objective is to see who can run the farthest or longest without running out of breath. This game is suitable for small to medium-sized groups of 2 to 6 players, and it’s ideal for anyone aged 6 and up. To play, you’ll need cones to mark the endpoint and a large space for running. The game begins with players lining up at the starting line and then running towards the other side while yelling “Ahh.” The player who can run the farthest or longest without stopping will be declared the winner. This game is an excellent way to tire out children, promote physical activity, and have fun in a group setting.

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Rules for How Far Can You Go?

  1. Sort players into groups or have them play as individuals.
  2. Line players up at a starting line.
  3. Instruct players to run toward the other side of the room, which is marked by cones or determined by boundaries.
  4. Have one player act as a judge and start the game by yelling “Go!”
  5. Players must run and yell “Ahh” continuously while moving.
  6. They must stop running when they run out of breath.
  7. If players reach the end of the room without running out of breath, they must double back and continue running back and forth.
  8. The player that can run the farthest or longest while yelling “Ahh” will win the game.
  9. All players must yell “Ahh” simultaneously, making this a noisy group game.

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Materials needed for How Far Can You Go?

Here are the materials needed to play the How Far Can You Go? icebreaker:

  • Cones: These will help determine the endpoint for your players as they run toward the other side of the room or field.
  • Large space: This can be an indoor gym or an outdoor field where your players can run around freely.

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Setting up for How Far Can You Go?

To set up for the How Far Can You Go icebreaker activity, you will need to find a large space, either indoors or outdoors, where players can run around. If you are playing in an indoor setting such as a gym, you may want to use cones to help determine the endpoint and set boundaries for the running area. Additionally, you will need to sort the players into groups or have them play as individuals if you have smaller groups. Finally, you will need to designate one player to be the judge who will start and stop the game by yelling “Go!”

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How to play How Far Can You Go?

  1. Set up the game area: I start by setting up cones to determine the endpoint in a large open space or field. This will help define the boundaries for the game.
  2. Divide players into groups (optional): If I have a larger group, I divide my players into smaller teams to make the game more manageable and fun.
  3. Line up players at the starting line: I gather all the players at a designated starting line, preparing them for the start of the game.
  4. Appoint a judge: I choose one player to act as the judge who will supervise and ensure that all rules are being followed during the game.
  5. Give the starting signal: The judge yells “Go!” signaling the players to start running while continuously yelling “Ahh.”
  6. Run toward the end line: Players run towards the other side of the room or field, aiming to reach as close to the cones as possible before needing to stop due to exhaustion.
  7. Return to the starting line (if reached): If a player successfully reaches the end line without running out of breath, they must double back and continue to run between the start and end lines.
  8. Determine the winner: The game ends when all players have stopped running due to exhaustion or if one player can maintain their run the longest while continuously yelling “Ahh.” I then declare the player who covered the most distance as the winner of How Far Can You Go?

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Benefits of How Far Can You Go?

  • Improves Stamina: Playing How Far Can You Go helps improve your stamina as you run and hold your breath for as long as possible. This can be beneficial for individuals who want to participate in sports or physical activities that require endurance.
  • Enhances Breath Control: The game also helps enhance breath control, which is useful for activities such as singing, playing wind instruments, or even public speaking. By practicing to hold your breath while running, you can improve your lung capacity and overall respiratory health.
  • Encourages Healthy Competition: How Far Can You Go encourages healthy competition among players, promoting a friendly and fun atmosphere. This can help build stronger relationships and improve teamwork skills.
  • Promotes Physical Activity: As an active group game, How Far Can You Go promotes physical activity and helps combat a sedentary lifestyle. Regular physical activity can lead to numerous health benefits, such as improved cardiovascular health, weight management, and increased energy levels.
  • Boosts Confidence: By participating in the game and pushing yourself to run further or longer, you can boost your self-confidence and feel a sense of accomplishment. This can have a positive impact on various aspects of your life, from personal relationships to professional pursuits.

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Skills built with How Far Can You Go?

  • Running: How Far Can You Go is a great way to build running endurance and speed, as players must run as fast and as far as they can while also trying to hold their breath. This can help improve lung capacity and overall cardiovascular health.
  • Breath Control: The game requires players to yell “Ahh” for as long as they can while running, which helps to train the diaphragm and improve breath control. This skill is useful in many sports and activities that require sustained effort and endurance.
  • Competitive Spirit: How Far Can You Go encourages a healthy sense of competition as players strive to outdo each other in terms of distance covered or length of time yelling “Ahh”. This can help build confidence and motivation, both on and off the field.
  • Teamwork: While the game is primarily an individual activity, it can also be played in teams, where players work together to support and encourage one another towards a common goal. This helps to foster collaboration and communication skills, which are valuable in many areas of life.

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Why I like How Far Can You Go?

I like the How Far Can You Go icebreaker because it is a great way to promote physical activity and teamwork among participants. The game’s objective, which involves running and holding one’s breath for as long as possible, adds an element of competition that can be motivating and fun.

I also appreciate how the game can be easily customized based on the group size and age range of the participants. By adjusting the distance between the starting line and the endpoints or allowing players to take turns, the game can be made more accessible or challenging for different groups.

Additionally, How Far Can You Go is a noisy and active group game that can help energize and engage participants, making it an excellent option for breaking the ice and building connections within a group. Overall, I find this icebreaker to be a simple yet effective way to promote physical activity, teamwork, and social interaction in a fun and engaging way.

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Tips for making How Far Can You Go? more inclusive

  • Tip: Modify the game to accommodate players with physical limitations. Instead of running, allow them to walk or use a wheelchair if necessary. This way, everyone can participate and feel included.
  • Tip: Consider using a visual signal instead of a verbal one to start the game. For example, you could use a light or a whistle. This would make the game more accessible for people who are hard of hearing or deaf.
  • Tip: Encourage players to yell “Ahh” in their preferred language or to make any other sound they feel comfortable with. This can help create a more inclusive and welcoming environment for all players.
  • Tip: Make sure the space where the game is being played is accessible to everyone. Remove any obstacles that might prevent someone from participating, such as stairs or narrow doorways.
  • Tip: Consider providing options for players who may not be able to yell loudly or for an extended period of time. For example, they could hum or sing instead of yelling, or they could take breaks as needed. The most important thing is that everyone has fun and feels included in the game.

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Reflection questions for How Far Can You Go?

  1. What did you think of the game? This question can help facilitators gauge participants’ overall impression of the game and how well it was received.
  2. How did you feel while playing the game? This question can help facilitators understand the emotional experience of the participants during the game.
  3. Did you find the game to be physically challenging? This question can help facilitators assess the level of physical activity involved in the game and how it affected the participants.
  4. How did you decide when to stop running? This question can help facilitators understand the decision-making process of the participants during the game.
  5. Did you find it difficult to yell “Ahh” while running? Why or why not? This question can help facilitators understand the level of difficulty and challenge that the game presented for the participants.
  6. How did you feel when the game ended? This question can help facilitators gauge the overall impact of the game on the participants and how it affected their mood and energy levels.
  7. Would you play this game again in the future? Why or why not? This question can help facilitators assess the level of enjoyment and engagement that the game generated among the participants, as well as gather feedback for potential improvements.

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About the author

Jon Zajac

Jon Zajac

Founder & Chief Icebreaker

I started Icebreaker Spot because I truly believe that strong connections are the foundation of successful teams. I wanted to create a platform that would make it easy for people to find and share icebreakers and team building activities, empowering them to build trust, foster collaboration, and ultimately, achieve greatness together.

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