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What I Would Have Done

Each player draws a life event from a box — prom, a sport, a job — and shares what actually happened, then the version they'd try instead and why. There's no vote and no winner: the payoff is hearing someone reimagine their own life out loud.

What is What I Would Have Done?

What I Would Have Done hands the room a box of life events — prom, a trip, a job — one per folded scrap. Draw one, tell the true story behind it, then describe the version you'd try instead and why. Nobody keeps score; the two versions side by side are the whole point.

It works because the two-part turn does double duty: the true story gives the room something concrete to react to, and the imagined do-over shows what someone actually wanted, not just what happened to them.

It leans on real personal history, so give it a pass with a brand-new group that hasn't built any trust yet — a "what would you have done differently" prompt can drift toward regret if nobody sets a light tone first. For a room that already knows each other well, the box of scraps still turns up stories nobody's shared before.

The rules

  1. Write different life events on scraps of paper — prom, a sport, a trip, a job — and drop them in a box.
  2. Fold or cover each scrap so the event can't be seen until it's drawn.
  3. Each player draws one scrap and reads the life event out loud.
  4. They share what actually happened, then the version they'd try instead — and why.
  5. Keep turns short so everyone gets a turn.
  6. There's no winner or loser — the goal is discussion, not correct answers.

Before you start

  • Group size: 2–10 participants. Small enough that every turn gets full attention, wide enough for real range in the stories.
  • Materials: paper, a pen, and a box. Tear the paper into scraps ahead of time — one life event per scrap.
  • Write events the whole room can speak to. Prom, travel, sports, a job — pick events that are broadly relatable, then fold each scrap so it can't be read from outside the box.
  • Set the tone before the first draw. Say upfront that there's no winner and no wrong answer — that's what keeps the sharing honest instead of guarded.

How to run it

  1. Write and box the life events beforehand

    Write different life events on scraps of paper, fold them, and drop them in a box. Prom, a sport, a trip, a job — anything broadly relatable works.

  2. Draw and read one aloud 30 sec each

    The player draws a scrap from the box and reads the life event out loud — that's the topic for their turn.

  3. Share what actually happened 1–2 min each

    Talk through the real story behind the drawn event — what happened, and what it was like.

  4. Share what you'd try instead, and why 1–2 min each

    Name a different path you'd have taken with that same event, and explain why it appeals to you now.

  5. Rotate to the next player 10 sec

    Keep turns short and move to the next draw — everyone gets a turn, and there's no scoring to slow things down.

← the redo is the real answer.

Facilitator tips

Stock the box with events for everyoneProm and sports don't land for every player. Mix in travel, volunteering, and learning a new skill so the box has an entry point for every background.
Keep the language on the scraps neutralAvoid gendered or ableist phrasing when you write the events — a scrap that assumes an experience narrows who can answer it honestly.
Offer a swap, not a passIf a drawn event doesn't fit someone's life, let them redraw once instead of skipping their turn — everyone still gets a story.
Time-box each turnA soft limit per player keeps the round moving and makes sure the last person to draw gets the same energy as the first.

Why it works

Two versions from one personHearing the same life event told twice — what happened, then what you'd try instead — shows the room the gap between what someone lived and what they actually wanted.
No scoring lowers the guardThere's no vote and no correct answer, so players relax into detail instead of performing for a point — the honest version comes out because nothing's riding on it.
The blind draw forces new materialNobody picks their own topic, so even a familiar draw like "sports" produces an answer the room hasn't heard before.
HELLO, MY NAME ISJon

"I like that nobody picks their own topic — you draw 'sports' expecting a highlight reel and instead someone tells you they wish they'd quit and taken up rowing. No winners, no losers, just a box of scraps and better questions than most reunions ask."

Jon Zajac · Founder & Chief Icebreaker

Reflection questions

For classrooms, trainings, and teams that want the debrief — these turn the draw-and-share format into a real conversation about choices and change.

  1. What was one life event you drew that resonated with you the most?Gets people naming the draw that actually stuck, not just the one they answered.
  2. If you could have done one thing differently in your past, what would it be and why?The most direct route to the game's real subject — choices and second chances.
  3. How did it feel to share something you might not normally share with a group?A quick read on how safe self-disclosure feels here — useful before you run this again.
  4. Did any of the answers given by others inspire you or make you think differently about a particular life event?Rewards active listening — the answer usually names a specific line someone else said.
  5. How can you apply what you've learned from this game to your own life and relationships?Moves the game from a nice hour to something people actually carry out of the room.

Jon Zajac

Founder & Chief Icebreaker

I started IcebreakerSpot because I believe strong connections are the foundation of successful teams. This site exists to make it easy to find and share the icebreakers and team-building activities that build trust, spark collaboration, and help groups do great things together.